[{"data":1,"prerenderedAt":103},["ShallowReactive",2],{"work-en-ping-pong":3},{"id":4,"title":5,"author":6,"body":7,"company":85,"date":86,"description":87,"extension":88,"highlight":89,"meta":90,"navigation":91,"path":92,"role":93,"seo":94,"sitemap":95,"stem":96,"tags":97,"thumbnail":100,"year":101,"__hash__":102},"work\u002Fwork\u002Fen\u002Fping-pong.md","PingPong Mediation","Salguento",{"type":8,"value":9,"toc":76},"minimark",[10,15,19,23,26,37,41,44,53,57,60,69,73],[11,12,14],"h2",{"id":13},"context","Context",[16,17,18],"p",{},"The Ping-Pong Mediation project was born from the Accessible Hack, a marathon for the creation of ideas for accessibility proposals for people with disabilities in the universe of culture, held in early 2021 with production and accessibility professionals from the eLABorando Network. The goal was to establish a space for dialogue and content creation with and for people with disabilities in MAM-RIO's activities.",[11,20,22],{"id":21},"project","Project",[16,24,25],{},"Reproduce miniature sculptures from the exhibition Raw State with 3D printing, so that people with visual impairments can interact with these works, touching and feeling them. A future meeting between participants and members of the MAM-RIO curatorial team documents the participants' experience in juxtaposition with the discourse of the piece from the museum's perspective.",[16,27,28,33],{},[29,30],"img",{"alt":31,"src":32},"3D renders of two scupted artworks","\u002Fimg\u002Fwork\u002Fpingpong\u002Frenders.png",[34,35,36],"em",{},"3D renders of two scupted artworks.",[11,38,40],{"id":39},"process","Process",[16,42,43],{},"The pieces were sculpted in Blender, from photos taken by the team. Then the files were sent to eLaborando to be printed and sent to the participants.",[16,45,46,50],{},[29,47],{"alt":48,"src":49},"Photo of the original sculptures with their replica by their side","\u002Fimg\u002Fwork\u002Fpingpong\u002Fpecas.png",[34,51,52],{},"Comparison between the original sculptures and the printed miniatures.",[11,54,56],{"id":55},"interviews","Interviews",[16,58,59],{},"The meetings between the participants were edited, translation into Libras was added, and the visual identity of the project was applied.",[16,61,62,66],{},[29,63],{"alt":64,"src":65},"Frame of the talk between the museum mediator and one of the participants","\u002Fimg\u002Fwork\u002Fpingpong\u002Fentrevista.png",[34,67,68],{},"Frame of the interview between Gisele and Daniel.",[11,70,72],{"id":71},"tools","Tools",[16,74,75],{},"Blender was used to sculpt the pieces, Adobe Illustrator to create the visual identity, and Kdenlive for video editing.",{"title":77,"searchDepth":78,"depth":78,"links":79},"",2,[80,81,82,83,84],{"id":13,"depth":78,"text":14},{"id":21,"depth":78,"text":22},{"id":39,"depth":78,"text":40},{"id":55,"depth":78,"text":56},{"id":71,"depth":78,"text":72},"MAM RIO","2021","Art accessibility through 3d sculptures","md",false,{},true,"\u002Fwork\u002Fen\u002Fping-pong","3d artist",{"title":5,"description":87},{"loc":92},"work\u002Fen\u002Fping-pong",[98,99],"Blender","Kdenlive","\u002Fimg\u002Fwork\u002Fpingpong\u002Fcover-ping-pong.png",2021,"4aLVz_f5GXYlnY6_6a6SCZYkZ-1y_APyHHMjdDABIm8",1785123039862]